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- HINTS AND TIPS FOR LITTLE DIVIL.
-
- GENERAL HINTS.
- ~~~~~~~~~~~~~
- Move slowly down the corridors and keep looking ahead of Mutt - this
- helps you to avoid the traps.
- On all the levels, try to fully explore all the corridor because
- you will find money and food.
- Save your game on each level then if you die you won't have to start
- again from the beginning.
- Making a map of each level will help you keep track of where you are -
- make sure you note where the shop is so you can go back to buy things
- when you need to.
- As soon as you enter a room, find a safe place to stand while you work
- out what you have to do in each room.
- To defeat the bridge monster at the beginning and end of each level,
- the best thing to do is a combination of high and low hits.
-
-
- LEVEL 1.
-
- Spider Room.
- ~~~~~~~~~~~
- Object: to get the bug spray available from the shop. Stand either
- side of the spiders head. Press one fore button lets Mutt use the bug
- spray while the other makes Mutt stamps on the smaller spiders. Keep
- spraying at large spiders until it's head explodes - a torch then
- appears. Grab hold of it so Mutt can use it to scare the little
- spiders away.
-
-
- Swamp Room.
- ~~~~~~~~~~~
- Object: to buy a bucket from the shop. Jump across the humps until you
- get to the breathing fire in the wall. Jump onto the final hump just
- as the fire is dying down, then as soon as you land, press fire. Mutt
- will then take the bucket out of his pocket, lower it into the water
- and throw it at the face to put the fire out.
-
-
- Siren.
- ~~~~~
- Object: to play a game of Simon. Jumping on the backs of the fish will
- make them spit out the symbols again. If you have trouble remembering
- the sequence then write it down!
-
-
- Death Room.
- ~~~~~~~~~~
- Object: to bash the skeletons until they crumble into a pile of bones,
- then jump on them until they disappear in a puff of smoke. You need to
- keep killing the skeletons like this until the demon gatekeeper
- disappears - now you can leave the room through that door.
-
-
- The Arena.
- ~~~~~~~~~~
- Object: to hit the green wrestler and knock him over. Eventually Mutt
- will pull out the pin that you have bought from the shop and pop the
- wrestler's belly. You are now free to leave the room.
-
-
- The Furnace Room.
- ~~~~~~~~~~~~~~~~
- Object: to set the dials on the wall so that the fire can burn the
- rope. The seal will try to stop you by messing with the dials so kick
- him across the room. The best way to tackle this is to set the first
- two dials and let the seal mess around with the last one. Now you can
- see where it needs to be set. You will get the anvil from this room.
-
-
- Platform Room.
- ~~~~~~~~~~~~~
- Object: to pick up some treasure in this room while avoiding the bones
- thrown at you from the skeletons. Watch out for the teleport that
- takes you back into the maze. Go back to the teleport once you've got
- the treasure and you will be taken out of the maze.
-
-
- LEVEL 2
- ~~~~~~~
-
- The Witches.
- ~~~~~~~~~~~
- Object: to empty the red, green and blue potions bottles into the
- cauldron. Now walk over to the cauldron, press your fire button and
- Mutt will stick his head into the bubbling mixture.
-
-
- Sacrifice Room.
- ~~~~~~~~~~~~~~
- Object: to pull the ropes in this sequence. Rope 2 once, rope 3 twice,
- rope 4 four times and rope 6 three times.
-
-
- The Dragon.
- ~~~~~~~~~~
- Object: to throw the jewels in the corner at the dragon's nostrils -
- eventually you will have blocked them up. Now he's stopped breathing
- fire you can leave the room.
-
-
- Skull Room.
- ~~~~~~~~~~
- Object: to play the game with the demons. An eyeball is placed under
- one of the skulls, the skulls are switched and you have to guess which
- one hides the eyeball. To choose the skull you think has the eyeball
- under it, walk over to it and press fire.
-
-
- LEVEL 3.
- ~~~~~~~~
-
- 3D Maze.
- ~~~~~~~
- Here the weighs transfer between levels 2 and 3 if you don't pick them
- up.
-
-
- LEVEL 4
- ~~~~~~~
-
- Solitaire Room.
- ~~~~~~~~~~~~~~~
- Object: to get out. Move Mutt Left, left, forward - you will slide
- back so go forward again, forward, left five times, and forward four
- times until you leave the level.
-
-
- Chasm Room.
- ~~~~~~~~~~~
- Object: to open the door on the screen. You need to jump on the
- platforms with the switches. Mutt can duck to avoid things shot at
- him.
-
-
- Laser.
- ~~~~~
- Object: to walk across the moving walkway while avoiding the laser.
- You need to look in advance at what you're going to do, and the
- pattern of the moving walkways to make sure you don't end up in front
- of the laser.
-
-
- Hourglass Room.
- ~~~~~~~~~~~~~~
- Object: to throw eye's into the skulls eye sockets, while avoiding
- being shot by the two goblins.
-
-
- Lava.
- ~~~~
- Object: to get across the moving platforms frogger style, and collect
- the key to open the gate at the end of the level.
-
-
- Chasm Room.
- ~~~~~~~~~~~
- Object:to get to the other side: you'll have to reverse them to get
- back to the opposite side. Jump forward, right, forward, left, forward
- twice, right three times, forwards three times, left twice, left again
- then jump back across, forward, left forward and right.
-
-
- Dark Room.
- ~~~~~~~~~
- Object: to get the torch to complete the room. When you enter the room
- you are standing on a tile: one half is light grey, the other is dark
- grey. You need to switch the light half to dark grey. The rule is:
- whatever the colour is, you need to switch it to the opposite, i.e.
- light grey becomes dark grey and vice versa. By doing this, all the
- coloured sections on the right hand side of the tiles should be light
- grey.
-
-
- LEVEL 5
- ~~~~~~~
-
- Real Dark Room.
- ~~~~~~~~~~~~~~
- The same applies for this room as to the Dark Room on level 4. This
- room is a lot more complicated so it takes a bit more thought. At the
- end of the room, you should have all the tiles on the right hand sides
- light grey.
-
-
- Chess.
- ~~~~~
- Object: to use Mutt to drop mines that will blow the man up. He will
- chase you, but he can only go in a straight line. You need to
- anticipate the man's next move, and drop a mine in advance as the
- mines take five seconds to explode.
-
-
- Garden Room.
- ~~~~~~~~~~~
- This basically the same as the skeleton room on level 1, but this time
- you need to be quicker jumping on the plants.
-
-